StepSTLTools
100% Client-SideWebAssembly CAD EngineZero Cloud Uploads.step & .stp

STEP to OBJ Converter

Tessellate CAD solids into Wavefront OBJ format directly in browser memory without server uploads.

CAD Conversion and Mesh Inspection Workbench

Drop .STEP or .STP files here

Single or Batch • 100% In-Browser Memory • Zero Uploads

📂 Browse CAD Files
ISO 10303Multi-File BatchMax 50 MB/file

Large CAD files (>50MB) are recommended for desktop workstations due to mobile browser memory limits.

Tessellation Parameters

Deflection Controls
📐 Deflection Tolerances(Draft: 0.5mm • Std: 0.1mm • Fine: 0.01mm)▼
Draft
0.50 mm
~46° deflection
Standard
0.10 mm
~29° deflection
Fine
0.01 mm
~11° deflection
CAD Workbench
ISO 10303 • WASM
Inspection Viewport
Orbit: DragPan: Right DragZoom: Scroll
Inspection ViewportStandby • Load a STEP or STP file to verify 3D mesh geometry
01
Privacy First

100% Client-Side Privacy

Your CAD geometry never leaves your workstation. OpenCASCADE executes entirely inside a browser-local WebAssembly sandbox.

02
3D Inspection

Model Inspection

Inspect the exact tessellated mesh buffer in 3D before exporting. Toggle wireframe rendering, coordinate axes, and reference grid.

03
Mesh Verification

Mesh Validation

Detect zero-area degenerate triangles, duplicate facets, and non-manifold edges to prevent 3D printer slicing failures.

Wavefront OBJ Pipeline FAQ

How does the in-browser STEP to OBJ conversion work?

Your STEP (.step / .stp) file is parsed and tessellated locally via WebAssembly and converted into standard Wavefront OBJ (.obj) with vertices, vertex normals, and triangular faces entirely in browser memory. No files are uploaded to any server.

Can I open the generated OBJ files in Blender or game engines?

Yes. Wavefront OBJ is an open 3D format universally supported across Blender, Autodesk Maya, 3ds Max, Unity, Unreal Engine, Godot, and WebGL applications.

Are CAD surface normals preserved in the OBJ file?

Yes. Accurate surface normals (vn) are calculated directly from the underlying B-Rep analytical geometry, giving you photorealistic lighting and smooth shading without faceted artifacts.